By Talcart · Last updated July 10, 2026
A rounding calculator rounds any number to the precision you choose - decimal places, significant figures, or the nearest ten, hundred, or thousand. Round 3.14159 to two decimal places and you get 3.14; round 9,876 to the nearest hundred and you get 9,900. It supports both standard half-up rounding and banker's (half-to-even) rounding.
Rounding replaces a number with a nearby value that has fewer digits, trading a small, bounded error for readability. The standard "half-up" rule keeps the target digit when the next digit is 0-4 and increases it by one when the next digit is 5-9. Banker's rounding (round half to even) differs only on exact halves, sending 2.5 to 2 and 3.5 to 4, which cancels the systematic upward bias of always rounding 5 up. Rounding differs from truncation, which simply drops digits and always errs toward zero.
The calculator locates the digit at your chosen precision, inspects the digit immediately after it, and applies the selected rule. Numerically, half-up rounding to n decimal places computes floor(x x 10^n + 0.5) / 10^n - so 3.14159 to two places is floor(314.659) / 100 = 3.14. Negative n rounds to tens, hundreds, or thousands. Significant-figure mode counts from the first nonzero digit instead of the decimal point, so 0.004562 to two significant figures is 0.0046. Banker's mode changes only exact ties, choosing the even neighbor.
| Value | Rounded to | Result |
|---|---|---|
| 3.14159 | 2 decimal places | 3.14 |
| 2.71828 | 3 decimal places | 2.718 |
| 0.9999 | 2 decimal places | 1.00 |
| 2.5 | nearest integer | 3 (banker's: 2) |
| 47.65 | 1 decimal place | 47.7 |
| 0.004562 | 2 significant figures | 0.0046 |
| 9,876 | nearest hundred | 9,900 |
| 86,432 | nearest thousand | 86,000 |
| Scenario | Round 3.14159 to 2 decimal places |
| Calculation | ⌊3.14159 × 100 + 0.5⌋ / 100 |
| Result | 3.14. |
Don’t round intermediate steps — only round the final answer.
Look at the third decimal digit: if it is 4 or less, drop everything past the second decimal; if it is 5 or more, add one to the second decimal. So 3.14159 becomes 3.14 (third digit 1), while 2.678 becomes 2.68 (third digit 8). Carries can ripple: 0.9999 rounded to two decimal places is 1.00.
Under the standard school rule, 5 rounds up: 2.5 becomes 3 and 47.65 becomes 47.7. Under banker's rounding, an exact 5 with nothing after it rounds to the nearest even digit: 2.5 becomes 2 but 3.5 becomes 4. Both conventions agree whenever any nonzero digit follows the 5 - 2.51 rounds to 3 either way.
Banker's rounding (round half to even) resolves exact ties by choosing the even neighbor: 0.5 rounds to 0, 1.5 and 2.5 both round to 2. Always rounding halves up inflates sums slightly, because every tie moves in the same direction; alternating by evenness cancels that bias over many operations. It is the default rounding mode in IEEE 754 floating-point arithmetic.
Look at the tens digit: 0-4 rounds down, 5-9 rounds up. So 9,876 rounds to 9,900 (tens digit 7) and 9,849 rounds to 9,800 (tens digit 4). Equivalently, divide by 100, round to the nearest integer, and multiply back: 9,876 / 100 = 98.76, which rounds to 99, giving 9,900.
Significant figures are the digits that carry precision, counted from the first nonzero digit. Leading zeros never count: 0.00456 has three significant figures (4, 5, 6). Trailing zeros after a decimal point do count: 0.004560 has four. Rounding 0.004562 to two significant figures gives 0.0046, and rounding 9,876 to two significant figures gives 9,900.
Because rounding errors compound. Each rounding can shift a value by up to half a unit in the last kept digit, and chained calculations multiply and add those shifts. The Vancouver Stock Exchange index famously lost roughly half its apparent value between 1982 and 1983 because it truncated to three decimals after every trade. Keep full precision throughout and round only the final answer.